![]() ![]() All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted.Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so. Before making a single edit, Tropedia EXPECTS our site policy and manual of style to be followed.In The Elder Scrolls Travels players would have helped a Mage to try to stop the, and each plane of Oblivion featured it’s own unique boss. Some of the levels were set in Moonguard, Anticlere, Glenpoint and even Daggerfall, each with their own explorable world areas and that was a unique reflection of the level location. The game took place at the same time as Oblivion, but wanted to express that the Oblivion Crisis was happening all over, not just in Cyrodiil, so it was set in and around. Even was really impressed with the design that the team was able to create for the portable version, that included all of Oblivion’s main core mechanics, plot, characters and playable areas related to TES4: Oblivion’s storyline. The team at Climax had access to early builds of Oblivion and played it heavily to be able to better get the feel of the main game. Oblivion PSP was designed in a way that would maximize the console limitations, but there was a lot of levels planned and at one point Climax even thought it might have to be split on to two UMDs. Each area had multiple paths to be explored that were open or closed depending on which quest was active. The hub world would change and react to the events that went on in each area, for example going on a side mission in a level and rescue an NPC, that NPC may show up in the HUB world as a special vendor or quest giver. There was a hub world which contained various vendors, NPCs and story characters, and player would have used a teleportation crystal to go to each of the explorable areas of the game. ![]() Because of the Playstation Portable hardware limitations, Elder Scrolls Travels: Oblivion was going to be a more linear game than the original version. The game was in development at (former, from Kingston upon Thames, UK) with some help from in 2005 / 2006, with new characters, inventory system, combat system, levels and more features exclusive for this PSP version. The Elder Scrolls Travels: Oblivion is a cancelled action RPG in that was planned to be released for, based on the main released for, and in 2006. ![]()
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